Blade Runner is a 1982 science fiction film directed by Ridley Scott from a screenplay by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? The film is set in a dystopian future Los Angeles of 2019, in which synthetic humans known as replicants are bio-engineered by the powerful Tyrell Corporation to work on space colonies. When a fugitive group of advanced replicants led by Roy Batty (Hauer) escapes back to Earth, burnt-out cop Rick Deckard (Ford) reluctantly agrees to hunt them down. WIKIPEDIA
1. Conceptualizing the Dystopian Future
Vision and Consistency: Ridley Scott had a very specific vision for the film's aesthetic, often described as "retro-futuristic." Translating this vision into coherent and consistent production art required a deep understanding of various influences, including cyberpunk, the work of Philip K. Dick and film noir. Literally translating to black film in french, many noir films are notably high contrast and shot on black-and-white film. The genre’s visual influences include German Expressionism with off-centered composition and dramatic use of light and shadow. This can be seen throughout noir films with direct front and side lighting and evocative silhouettes characterized by dark against light or light against dark elements.
The look of Rachel, played by Sean Young (left), is reminiscent of Film Noir Films of the past like Joan Crawford in Mildred Pierce (1945).
Roy Batty, played by Rutger Hauer (left). Rick Deckard, played by Harrison Ford.
Production Stills - Film Noir Influence
Syd Mead, the visual futurist, played a crucial role in conceptualizing the world of "Blade Runner." His designs had to balance futuristic elements with a gritty, "bleak beautiful" lived-in feel. Creating this blend was complex and required innovative thinking.
Syd Mead - Production Designer
2. Detailed Set and Prop Design
Extensive Detailing: Every set and prop needed to be intricately detailed to convey the film's universe believably. From the crowded, neon-lit streets to the interiors of buildings, the production design had to reflect a world where technology and decay coexist.
Production Stills
Creating a Cohesive World: The team had to be innovative in using existing materials and techniques to create futuristic visuals immersed with live-action footage. The various elements of the production design: miniature props, vehicles, structures and matte paintings had to appear as parts of a unified world. This required meticulous planning and coordination among the design team to create and ensuring everything fit together seamlessly.
Prop Building
Matte Painting
Physical Space and Set Construction: Building the elaborate sets, such as the Bradbury Building and the Tyrell Corporation's pyramid, required overcoming spatial constraints and ensuring structural integrity. The sets had to be functional for filming while still looking convincingly futuristic.
World Building
Still - Tyrell Corporation Pyramid
3. Budgetary Constraints
Cost Management: The ambitious design elements led to a ballooning budget. The art department had to constantly balance creativity with cost-effectiveness, finding ways to achieve the desired look without overspending
Resource Allocation: Allocating resources efficiently among various departments (e.g., set design, props, special effects) was crucial. Prioritizing certain aspects while still maintaining overall visual quality was a major challenge.
City Lights - Fiber optic strands were used for the look of the industrialized futuristic Los Angeles "fly-over" miniature set. Large fans had to cool the set bulbs to which the strands were utilizing (left).
Still - Opening "Fly-Over" Scene
4. Coordination with Special Effects
Integrating Practical and Visual Effects: The seamless integration of practical sets with visual effects was essential to maintain the film's aesthetic. This required close collaboration between the production designers and the special effects team to ensure that elements like the flying cars (spinners) and cityscapes looked cohesive.
Still
Innovative Techniques: The production art team had to innovate new techniques to achieve visual effects. For example, the use of forced perspective in set design and the intricate lighting setups were necessary to create the desired effects on screen.
Cityscape shot in 65mm. Smoke effects add dramatic depth to the tabletop miniature of the futuristic Los Angeles.
5. Maintaining Artistic Integrity
Director’s Vision: Ensuring that Ridley Scott’s vision was accurately realized required constant adjustments and refinements. The production design team had to be flexible and responsive to Scott’s feedback and evolving ideas.
Douglas Trumbull - Special Photographic Effects Supervisor
Balancing Aesthetics and Functionality: The production art had to be not only visually stunning but also functional for filming. This involved creating designs that could accommodate camera movements, lighting, and actor performances without compromising the visual integrity.
A miniature rooftop is prepped for filming.
Harrison ford and Ridley Scott
Conclusion
The challenges faced in creating the production art for "Blade Runner" were substantial, involving a complex interplay of story, creative vision, practical constraints, and technological limitations. Despite these challenges, the production design is one of the film's most celebrated aspects, contributing significantly to its lasting impact and status as a classic in the science fiction genre.
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